Presentation+3+Discussion

These are the presentations for Week 16. Please view and add your comments at the respective sites as well as discuss the presentations in the 'discussion space' below.

T01

URL: http://internet-security-issue.blogspot.com/ || URL: http://publicspacesharing.blogspot.com/ || [|URL:] http://issuesofgaming.blogspot.com/ || URL: http://secondlifebusiness.wikispaces.com/Second+Life+Business || URL: http://moneywithnewmedia.blogspot.com/ || T01 discussion space:
 * **Presentation in week 16** ||  ||   ||   ||
 * 0608449E || LI LIENENG || C0G || New media network security
 * 0705618G || PRASHANT SHARMA || C0E || New Media and Public Space (Be careful of what you share)
 * 0607738B || TAN BING WEI GABRIEL || C0G || Legal considerations of gaming eg hacking, cheating etc
 * 0608280D || TEO WEE CHAI || C0G || Second Life Businesses
 * 0609146F || YEO ZHI SHENG ALARIC || C0G || Making money with new media

Reffering to Prashant Sharma's blog presentation, i do agree that we have to be careful with what we are sharing online. Why careful because anyone could just go online and get information or even steal or miss use identity. Some people over used it by putting uneccessary pictures online in their profile but when it come to issues they make a big problem out of it. It would be weird if a school having an admission exercise to go and look on student applying to a particular school. If thats the case probably everyone would start having proper information about themselve and the type of pictures being displayed.

G.Viknesh 0503861G =)

Reffering to Gabriel's presentation as long you are connected to the internet we all are vunerable to hacking and viruses in the network. I know how it feels when your gamming accounts get hack after you attained a certain lever of experience. People hack because they just want to hack. They think about the gammer's feeling. Is just like stealing a handphone from a shop. This problems also occurs in 2nd life games. I do agree that gamming is money making business. With millions or even billions of people all around the world get connected to play Mass Multi Player games. More people more money.

G.Viknesh 0503861G =)

According to Gabriel's blog, it is very common nowadays to see gaming account being hack. I agree with you, the word 'GREED' is the cause of all these. Recently i have a friend who gaming account which he have been playing for 4years got hacked by some other player and lost everything in just 1 day. Lucky for him, he was able to recover his lost account and all the his lost items. His game account is currently worth US 500 dollars. The game database found out that the hacker who hacked into his account is trying to sell his account in game and the hacker is actually 1 of his guild mate in the game. The hacker's account was banned after that. This is 1 of the side effect of money-making business in gaming. i do not mind spending money on games but i do not like the ideal of money-making business in gaming. - Kai 0502927G

According to Gabriel's blog, I think that he has a point in gaming as a money making business. Basically, based on my personal experience, I've earned a few hundreds by playing Maple and GunBound. Also, it is logical and usual that people tend to think of using cheats. Using cheats, as mentioned, of course help to make gaming life easier in a sense. The logic of fairness is no longer there, but the problem is, the temptation of using cheats is really hard to resist. I'd used it either, if i have the program. Though, my opinion about the legal considerations is that it would definitely not be a crime if hacking of accounts takes place. But cheating is an offence in some games, such as GunBound. All I can emphasize is that, play at your own risk, and just play for the fun of it; don't get too serious over it.

-Wei Yi 0704541B

Regarding Gabriel's presentation on "Legal considerations of gaming" the scope he choose for the topic i think is informative and well organized. There was interesting contents and pictures/diagrams displaying the various software's that people are abusing, hence with all the cheats and hack programs abuse by online users, GM(game masters) a person in charge of maintaining the balance of a online game making sure everything run smoothly and also some online games uses a software called 'gameguard', a program that detects and disallows online users to use such cheats and hack programs. So a solution would be using GMs and softwares that prevents users from running the cheats programs - Perry Peh 0705282B

Refering to gabriel's presentation, hackers hack peoples' game accounts for the game currency and which is a easier way to get a high level character. I agree that gaming is a good way to earn money but certain games do not allow selling of in-game items in real currency, however people are selling it illegally. Hacking is a crime. a police report can be made and the consequences for hacking is serious. Even thought there are program that prevent people from hacking, hackers will still eventually able to use hack and cheats program.

Kenny Cheng 0606715A

Happy chinese new year!! refering to gabriel and alaric presentation, why do people pay or hack for the currency in the game while it is free. you mention that is is the easiest way to get a higher and stronger character. but what can you do wth it after you go your character. sell it off again. than it will have no meaning in the game already.for hacking, they can earn extra money by doing that, but i don't understand why people paid to play a free game

lieneng 0608449e (CNY mood)

Reffering to Gabriel's presentation, it seasy to get hacked these days.People treats gaming as their source of income.But there are persons who just want to hack other persons account to earn money.How strong is the security but still due to advancement in technology hacking cannot be stopped. Hacking is a crime and consequences for hacking is serious and you can even be jailed just for hacking into other people's account.

Prashant Sharma 0705618G

Refering to Wee Chai's post, I think SecondLife looks very interesting and looks like there is alot of potential to make second life a fun, exciting and interesting place. I think it is particularly interesting that real life companies such as IBM, Toyota, General Motors and media companies, Reuters and NBC, as well as Reebok, Nike, Amazon and American Apparel. I think it is a great way to advertise and promote their products through SecondLife as there are a large number of users in SecondLife. To be selling their products in the virtual world also makes people more likely to buy the products in real life. Looks like there are commercial value to be explored in SecondLife as well... Anyway during the holidays I'm sure to register and check out SecondLife.

Soh Wei Yu, 0701992J

Refering to Derrick post, i think its is a good start to open business in second life as i think more and more company (example: IBM) have start their businees in second life. However, i agreed that there are possible risk that will happen in second life like in fraud cases and I feel that it is unsecure to invest stock in the second life, due to the less protections in the stock market. But other than stock tradings, it will be a good start for entreprenuers to develope their own business in second life.

Saw Yi Ling, 0608318B

Refering to Alaric's post, I agreed that online games an make a lot of money such that gamers who are additictive to this particular game, he / she is willing to pay for a special item or a good status game character. There are players who exist in playing online game just to sell off their characters to earn extra money. As for setting up blogs to sell products, I feel that it is a good start for young entrepreneurs to open up their business in and it is also cheaper than setting up a domain website for eccomerce which requires more capital in it.

Teo Wee Chai 0608280D

Refering to Alaric's post, online gamers can really make quite a lot of money by selling their items online. However, this can never be their eternal source of income. There are tons of new games poping out each year. What is the life-span of a normal game? I would say at most, 5 years? 7 years? The money they earned will definitely be insufficient to support themselves. Thus, gaming can only be treated as a source of entertainment, but not as a job.

Gabriel Tan 0607738B

Regarding to Alaric's post, I'm a Nuffnang blogger and I agree that blog advertising can really make some money if you have high traffics on your blog. However, Nuffnang only pay you if they put up advertisments on your blog and you need to earn a amount of SGD$50 before you can claim your earnings. So when Nuffnang has no advertisments for you, you won't be earning any money. Online shops on blogs can also earn you some money as nowadays many people are lazy to walk around shopping malls to look for their stuffs. Thus, blogging to earn money is quite a good idea as we do not need to pay for any thing to put up advertisements or sell our stuffs online.

Tee Ming, 0702822H

Refering to Alaric's issue of making money with new media I feel that making income this way is not a permanent way as currently there are news about internet service providers that are trying to ban blog from selling things online. I believe that online selling can only last till 2-3years as in the future, people can buy things online and they can even be going to the shopping centre via 3D world and in the comfort of their home.

Sharina,0701913F

Secondlife can allow people from doing things that in reality people cant do. We can also buy products such as Nike in secondlife that we cant buy in real life. So in a way its kind of comforting that we can buy the item in a way for our avatars in secondlife.

0609146f, alaric

T02:

URL: http://www.chris-od2.blogspot.com/ || URL: http://socialnetworksissues.blogspot.com/ || URL:** [|**http://gamesofsociet.blogspot.com**/] || URL:** [|**http://economygames.blogspot.com**/] || URL: http://onlinemulti-playersgaming.blogspot.com/ || URL:http://pear2peer.blogspot.com/ || URL:http://newmediaa.blogspot.com/ ||
 * **Presentation in 16** ||  ||   ||   ||
 * 0605794G || CHEW KIA LIANG || C0I || Impact of digital games on children
 * 0704143G || JAIDEEP NATHANI || C0B || Social networks and privacy issues
 * 0606601C || LAM ZHENG XING KEN || C0I || **Social Interaction in online games
 * 0607321G || MOHAMED FAREEDZ B KASSIM || C0I || **Online games and its offline effects
 * 0701321B || TANG ZIWEI || C0B || Online multiplayer gaming
 * 0606053G || WONG SHI TING ALICIA || C0G || P2P networks and filesharing
 * 0702056C || SNG YI WEI EMILY || AOB || Anti-social and aggressive behavior

T02 discussion space:

Referring to Alicia 's presentation, I agree that users using it to download materials are in danger of violating copyright laws. - Tang Ziwei

**T**he topic of online gaming (or more generally, interaction), and its effects have been beaten to death, and since there’s a plethora of presentations focusing on said topic, I’ll just comment on the topic instead of individual presentations. I personally feel that online gaming, and its effects, adverse even if any, is nothing serious, and more importantly, nothing to laugh at. There are countless other stations to cultivate societal evil from; books, television, movies, school etc. Yet the brunt of the blame is shouldered upon by the Internets, primarily, as I am made to believe, because therein lie the elements of interactivity yoked with sensory immersions - a potency that is, arguably, second to none. But is the mire from such a debatably-irrational judgment warranted and if, to any degree, positively so - has it been magnified unduly? Curiously, I would answer yes, and no; noteworthy though, that uncommon it is that I am reduced to ambivalent uncertainty. Yes, simply because there are always people of intellectual aberrancy, or retards to put it uncouthly, in existence, who are either of pure idiocy or puerility, and seek to, or just by their very existence, give everything that they associate with a bad name. You know him. He’s the guy you know should be ashamed to be alive. He’s the guy who wants to deny you the opportunity to point out that the emperor has no clothes on. He's the guy who's asked "Why don't you have a seat over there?" by Chris Hansen. More so, he’s the guy who [|sued his internet buddies] on January 14, 2006 after he was made fun of in a chatroom. He’s also the same guy that was sentenced to seven years in prison on July, 2007 for driving 1,300 miles to burn down the trailer owned by someone who called him a "nerd" on the internet. Yes, these are excellent attestations to the maxim that the Internet is, and always will be, serious business. Then, no, because I feel, adamantly at that, as adults, we should be responsible for what we want and what we do not want; it’s really as simple as that. Censorship, save for minors, is about as useful as a doorstopper, if not less. Take for example the US, where explicitly sexual lolicon art (illustrations of character(s) with child-like appearances) would be constituted as child pornography, and consequently be against federal law. Conversely, this law in Japan is far more lenient, if not almost non-existent, because purportedly the Japanese government entitles its citizens with the trust that, as adults, they are able to distinguish between what would be a minor and what isn’t. One may argue then, that individual perception would be unreliable, ergo a system as such is tenuous, devoid of equity, and should hardly be in place. But the same can be said for the corresponding US law. To take it a step further, I could, in tending towards nihilism precipitously, say the same for everything. Who’s to say what is wrong or right? When a robber snatches a handbag from an old woman, it isn’t theft; that’s survival of the fittest. Thus, the endgame of my contradictory thesis is unresolved. More accurately, it can never be, as long as good and evil remain as separate factions, with the blur in-between that man cannot tell apart; only when every man can say clearly, and without hesitation: “ This was my doing, and no other's.” This is why we don’t deserve good things; or rather we cannot, because we are perpetually responsible for others, and consequently their acts, as well as ourselves. But d eath, it would seem, is the last and most supreme act of personal responsibility that man must pass into, for it is only in death that man will find complete equality and peace with all things that are, were or ever will exist. -Syl

Chew Kia Liang 0605794G

Refering to MOHAMED FAREEDZ B KASSIM on Online games and its offline effects

Through game people get to earn money, and in games, you could see black sheeps as well, as you could see in the everyday streets. It is really sad to see all black sheeps everywhere we go, whether in the real world or virtual. Farreedz mentioned this" how would one mark the line between a ‘virtual crime’ and a real crime?" Yes, i really attracted to this phrase. No one could actually mark the line. People commiting in real crimes are not caught easily sometimes, let alone virtual, sometimes you didnt even know who he is, only get to know the nick.

Tey Wei Hsien Benjamin 0505214G

Referring to kia liang's post:

It's true that online and digital games do have impacts on children, both good and bad. And i agree that although most people or parents wouldnt hear of it, there are some good impacts as well. Some games which i've tried playing before honestly enables me to think more, as in using more of my brain cells and regulates my thinking.

Referring to Emily's post:

It's interesting to find out that doctors who play more video games have better surgical skills. certainly something very unknown to me. Yeah, and i agree that game ratings are very important. I remember playing resident evil a long time ago and my younger, who is very young back then, was very terrified of the zombies in that game. So yeah, it's essential to rate games appropriate and important to not let children play the 'wrong' games.

These are the presentations for Week 16. Please view and add your comments at the respective sites as well as discuss the presentations in the 'discussion space' below.

T01

URL: http://internet-security-issue.blogspot.com/ || URL: http://publicspacesharing.blogspot.com/ || [|URL:] http://issuesofgaming.blogspot.com/ || URL: http://secondlifebusiness.wikispaces.com/Second+Life+Business || URL: http://moneywithnewmedia.blogspot.com/ || T01 discussion space:
 * **Presentation in week 16** ||  ||   ||   ||
 * 0608449E || LI LIENENG || C0G || New media network security
 * 0705618G || PRASHANT SHARMA || C0E || New Media and Public Space (Be careful of what you share)
 * 0607738B || TAN BING WEI GABRIEL || C0G || Legal considerations of gaming eg hacking, cheating etc
 * 0608280D || TEO WEE CHAI || C0G || Second Life Businesses
 * 0609146F || YEO ZHI SHENG ALARIC || C0G || Making money with new media

Reffering to Prashant Sharma's blog presentation, i do agree that we have to be careful with what we are sharing online. Why careful because anyone could just go online and get information or even steal or miss use identity. Some people over used it by putting uneccessary pictures online in their profile but when it come to issues they make a big problem out of it. It would be weird if a school having an admission exercise to go and look on student applying to a particular school. If thats the case probably everyone would start having proper information about themselve and the type of pictures being displayed.

G.Viknesh 0503861G =)

Reffering to Gabriel's presentation as long you are connected to the internet we all are vunerable to hacking and viruses in the network. I know how it feels when your gamming accounts get hack after you attained a certain lever of experience. People hack because they just want to hack. They think about the gammer's feeling. Is just like stealing a handphone from a shop. This problems also occurs in 2nd life games. I do agree that gamming is money making business. With millions or even billions of people all around the world get connected to play Mass Multi Player games. More people more money.

G.Viknesh 0503861G =)

According to Gabriel's blog, it is very common nowadays to see gaming account being hack. I agree with you, the word 'GREED' is the cause of all these. Recently i have a friend who gaming account which he have been playing for 4years got hacked by some other player and lost everything in just 1 day. Lucky for him, he was able to recover his lost account and all the his lost items. His game account is currently worth US 500 dollars. The game database found out that the hacker who hacked into his account is trying to sell his account in game and the hacker is actually 1 of his guild mate in the game. The hacker's account was banned after that. This is 1 of the side effect of money-making business in gaming. i do not mind spending money on games but i do not like the ideal of money-making business in gaming. - Kai 0502927G

According to Gabriel's blog, I think that he has a point in gaming as a money making business. Basically, based on my personal experience, I've earned a few hundreds by playing Maple and GunBound. Also, it is logical and usual that people tend to think of using cheats. Using cheats, as mentioned, of course help to make gaming life easier in a sense. The logic of fairness is no longer there, but the problem is, the temptation of using cheats is really hard to resist. I'd used it either, if i have the program. Though, my opinion about the legal considerations is that it would definitely not be a crime if hacking of accounts takes place. But cheating is an offence in some games, such as GunBound. All I can emphasize is that, play at your own risk, and just play for the fun of it; don't get too serious over it.

-Wei Yi 0704541B

Regarding PRASHANT SHARMA blog, i think is our own responsiblity when we are talking about sharing. there is nothing that these website such as xanga can help. They already provides you a free service on hosting, you can;t reaally expect them to also help you to protect your privacy. Is important to make sure many internet user knows about basic things

Regarding Gabriel's presentation on "Legal considerations of gaming" the scope he choose for the topic i think is informative and well organized. There was interesting contents and pictures/diagrams displaying the various software's that people are abusing, hence with all the cheats and hack programs abuse by online users, GM(game masters) a person in charge of maintaining the balance of a online game making sure everything run smoothly and also some online games uses a software called 'gameguard', a program that detects and disallows online users to use such cheats and hack programs. So a solution would be using GMs and softwares that prevents users from running the cheats programs - Perry Peh 0705282B

T02:

URL: http://www.chris-od2.blogspot.com/ || URL: http://socialnetworksissues.blogspot.com/ || URL: http://gamesofsociet.blogspot.com/ || URL: http://economygames.blogspot.com/ || URL: http://onlinemulti-playersgaming.blogspot.com/ || URL:http://pear2peer.blogspot.com/ || URL:http://newmediaa.blogspot.com/ ||
 * **Presentation in 16** ||  ||   ||   ||
 * 0605794G || CHEW KIA LIANG || C0I || Impact of digital games on children
 * 0704143G || JAIDEEP NATHANI || C0B || Social networks and privacy issues
 * 0606601C || LAM ZHENG XING KEN || C0I || Social Interaction in online games
 * 0607321G || MOHAMED FAREEDZ B KASSIM || C0I || Online games and its offline effects
 * 0701321B || TANG ZIWEI || C0B || Online multiplayer gaming
 * 0606053G || WONG SHI TING ALICIA || C0G || P2P networks and filesharing
 * 0702056C || SNG YI WEI EMILY || AOB || Anti-social and aggressive behavior

T02 discussion space:

Referring to Alicia 's presentation, I agree that users using it to download materials are in danger of violating copyright laws. - Tang Ziwei

I personally feel that online gaming, and its effects, adverse even, if any, is nothing serious, and more importantly, nothing to laugh at. There are countless other stations to cultivate societal evil from; books, television, movies, school etc. Yet the brunt of the blame is shouldered upon by the Internets, primarily, as I am made to believe, because therein lie the elements of interactivity yoked with sensory immersions - a potency that is, arguably, second to none. But is the mire from such a debatably-irrational judgment warranted and if, to any degree, positively so - has it been magnified unduly? Curiously, I would answer yes, and no; noteworthy though, that uncommon it is that I am reduced to ambivalent uncertainty. Yes, simply because there are always people of intellectual aberrancy, or retards to put it uncouthly, in existence, who are either of pure idiocy or puerility, and seek to, or just by their very existence, give everything that they associate with a bad name. You know him. He’s the guy you know should be ashamed to be alive. He’s the guy who wants to deny you the opportunity to point out that the emperor has no clothes on. He's the guy who's asked "Why don't you have a seat over there?" by Chris Hansen. More so, he’s the guy who [|sued his internet buddies] on January 14, 2006 after he was made fun of in a chatroom. He’s also the same guy that was sentenced to seven years in prison on July, 2007 for driving 1,300 miles to burn down the trailer owned by someone who called him a "nerd" on the internet. Yes, these are excellent attestations to the maxim that the Internet is, and always will be, serious business. Then, no, because I feel, adamantly at that, as adults, we should be responsible for what we want and what we do not want; it’s really as simple as that. Censorship, save for minors, is about as useful as a doorstopper, if not less. Take for example the US, where explicitly sexual lolicon art (illustrations of character(s) with child-like appearances) would be constituted as child pornography, and consequently be against federal law. Conversely, this law in Japan is far more lenient, if not almost non-existent, because purportedly the Japanese government entitles its citizens with the trust that, as adults, they are able to distinguish between what would be a minor and what isn’t. One may argue then, that individual perception would be unreliable, ergo a system as such is tenuous, devoid of equity, and should hardly be in place. But the same can be said for the corresponding US law. To take it a step further, I could, in tending precipitously towards nihilism, say the same for everything. Who’s to say what is wrong or right? When a robber snatches a handbag from an old woman, it isn’t theft; that’s survival of the fittest. Thus, the endgame of my contradictory thesis remains unresolved. More accurately, it can never be, as long as good and evil remain as separate factions, with the blur in-between that man cannot tell apart; only when every man can say clearly, and without hesitation: “This was my doing, and no other's.” This is why we don’t deserve good things; or rather we can't, because we are perpetually responsible for others, and consequently their acts, as well as ourselves. But death, it would seem, is the last and most supreme act of personal responsibility that man must pass into, for it is only in death that man will find complete equality and peace with all things that are, were or ever will exist. -Syl
 * T ** he topic of online gaming (or more generally, interaction), and its effects have been beaten to death, and since there’s a plethora of presentations focusing on said topic, I’ll just comment on the topic instead of individual presentations.

For Jai's blog, i agree to him strongly as the usage of facebook or friendster is at one's own will and whatever you post, you yourself must be sure that you are alright for it to be open to the public as alot of people might be viewing your blog can obtaining your information or even pictures. -Kelvin T02

Regarding Jai's blog, i would agree strongly the dangers and disadvantages of using social networking sites. And that by posting up your personal and private information is letting your guard down to the cyber world. Many people think that the web is very safe and that no one will know about what they put up. On the other hand, by putting up things on the web, much much more people will come to know it. - Charles T02

//With regards to Jai's blog I feel strongly to the subject of this message. I do not understand why people would reveal so much info about themselves..I myself have encountered a case, my friends because of hating a teacher so much, opened an account in Friendster to blasphemies her..Well it takes some intelligence to know what to put and what not to put thou?

Kia Liang has lots of important points in the post. Good Job! I myself have been deterred from games because my mum keeps reciting to me the dangers of playing these games. MY mum's close friend who was in RI was so addicted to games he refused to study and nearly got kicked out from there. I have also another friend that got so addicted he neglected school. Also another case, my junior got real violent beating people cause of playing these violent games. I think it impacts people to some extend if you do not have the will power to control yourself.//
 * - Aaron Alexander Lim T02**

Regarding Kia Liangs posts on gaming, he has done a good job by showing us the two sides of the coin. Games are one thing that i had been very fond of since young. But as kia liang had said, there are the good things about games. One fine example is the memory game. My friends have recently gone into this game and are usually playing it every 2 days or so. The bad things about games are like the violent stuff which make us violent in the end. I have got this friend who is very very addicted to gaming. I would only see him playing Dota. Have not seen him doing anything else. He also talks about games and thats it. I pity him. People should control the amount of time being spent on playing this games if they actualy play that is. I have stopped playing games quite a while back. I will only play them occasionally.In conclusion, Good job kia Liang. -Jaideep Nathani T02
 * [New Media Opportunities in Second Life: http://www.youtube.com/watch?v=8NOHRJB9uyI&NR=1]**

0605794g Chew kia liang

Before that, thanks for the comments given to me, its really useful.

Refering to JAIDEEP NATHANI on Social networks and privacy issues Your ways of minimizing the problems is good, but too bad alot of people just don't see a need to; still currently people still post their priate things on the net. I got a friendster and my name is a girls name last time, called Mandy. And becos of this, an 40s old guy thought i was sexy beautiful innocent or watever type of girls as long as they are attractive. He actually messaged me if i need to be pampered, need help, whereby i can go and find him. He claims hes a nice guy; but to bad, he didnt know i am a guy too, and what a guy sees from it is a lechrous one, whereby innocent girls might just fall for it. Good thing to cahnge ur personal profile :)** is right, "social interactions make up the main attraction and greatly affects the quality of the gameplay". Withought interaction, the game will became a mindless one. I once played DOTA in battlenet and one guy actually asked me what age i am. I said I am 18 (last year), and hes surpreised! He thought i was a kid, because I didnt spoke a single vulgarities! When my hero got its head pawned I didnt say a single shit, whereby most of the teenagers would say** *, or la! Pretty sad, interaction is there, but moral values, nah none. :(
 * Yup, its really a sad thing that people have actually suffered from the hands of the black sheeps.
 * Refering to LAM ZHENG XING KEN on Social Interaction in online games**
 * Not only MMORPGs, all online games are good source of gaming and interaction. What you have said
 * Not only MMORPGs, all online games are good source of gaming and interaction. What you have said

Refering to MOHAMED FAREEDZ B KASSIM on Online Games and its Offline effects Yeah, here we go again, black sheeps online again. Its really sad, but we really have nothing we could do about it. -- Refering to TANG ZIWEI on Online multiplayer gaming Thats a really good article, showing both pros and cons of playing MMORPGS. It is cool to see 2 examples of MMORPGS, but i am actually looking forward for more and cool and famous MMORPG short reviews. :) Alot of issues concerning Online games, and its really common for a player to kill another when he does something wrong or because of stupid reasons. Sad but true.

Refering to WONG SHI TING ALICIA on P2P networks and filesharing Quite sad, all knows its illegal, but everyone does that. I believe out of 100, 000 people who have MP3S, only 1 of them get the songs from legal means. Yes its illegal, but why people keep doing it? Personally, i guess the albums are just too expensive; $20 for 10 songs, OMG :( --- Refering to SNG YI WEI EMILY on Anti-social and aggressive behavior Yea, pretty sad, a guy caught from stealing virtual items. Thats stupid to be nice, but its idiot anyway. iTS Really cool to include your own experiences in it, and also you have relate to other articles. - END**